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SMSG_CORPSE_RECLAIM_DELAY is now stored as an absolute expiry timestamp (steady_clock ms) instead of being discarded after a chat message. GameHandler::getCorpseReclaimDelaySec() returns remaining seconds (0 when reclaim is available). The "Resurrect from Corpse" button now: - Disables and shows the remaining seconds when a PvP delay is active - Shows the usual "Corpse: N yards" helper text when available Also resets corpseReclaimAvailableMs_ on world/session teardown. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||