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Squared distance optimizations across 30 files: - Convert glm::length() comparisons to glm::dot() (no sqrt) - Use glm::inversesqrt() for check-then-normalize patterns (1 rsqrt vs 2 sqrt) - Defer sqrt to after early-out checks in collision/movement code - Hottest paths: camera_controller (21), weather particles, WMO collision, transport movement, creature interpolation, nameplate culling Container and algorithm improvements: - std::map<string> → std::unordered_map for asset/DBC/MPQ/warden caches - std::mutex → std::shared_mutex for asset_manager and mpq_manager caches - std::sort → std::partial_sort in lighting_manager (top-2 of N volumes) - Double-lookup find()+operator[] → insert_or_assign in game_handler - Add reserve() for per-frame vectors: weather, swim_effects, WMO/M2 collision Threading and synchronization: - Replace 1ms busy-wait polling with condition_variable in character_renderer - Move timestamp capture before mutex in logger - Use memory_order_acquire/release for normal map completion signaling API additions: - DBC getStringView()/getStringViewByOffset() for zero-copy string access - Parse creature display IDs from SMSG_CREATURE_QUERY_SINGLE_RESPONSE
153 lines
4.1 KiB
C++
153 lines
4.1 KiB
C++
#pragma once
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#include <vector>
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#include <map>
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#include <string>
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#include <string_view>
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#include <cstdint>
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#include <memory>
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namespace wowee {
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namespace pipeline {
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/**
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* DBC File - WoW Database Client file
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*
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* DBC files store game database tables (spells, items, maps, creatures, etc.)
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* Format: Fixed header + fixed-size records + string block
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* Format specification: https://wowdev.wiki/DBC
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*/
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class DBCFile {
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public:
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DBCFile();
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~DBCFile();
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/**
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* Load DBC file from byte data
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* @param dbcData Raw DBC file data
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* @return true if loaded successfully
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*/
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[[nodiscard]] bool load(const std::vector<uint8_t>& dbcData);
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/**
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* Check if DBC is loaded
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*/
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bool isLoaded() const { return loaded; }
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/**
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* Get record count
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*/
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uint32_t getRecordCount() const { return recordCount; }
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/**
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* Get field count (number of 32-bit fields per record)
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*/
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uint32_t getFieldCount() const { return fieldCount; }
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/**
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* Get record size in bytes
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*/
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uint32_t getRecordSize() const { return recordSize; }
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/**
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* Get string block size
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*/
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uint32_t getStringBlockSize() const { return stringBlockSize; }
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/**
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* Get a record by index
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* @param index Record index (0 to recordCount-1)
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* @return Pointer to record data (recordSize bytes) or nullptr
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*/
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const uint8_t* getRecord(uint32_t index) const;
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/**
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* Get a 32-bit integer field from a record
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* @param recordIndex Record index
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* @param fieldIndex Field index (0 to fieldCount-1)
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* @return Field value
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*/
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uint32_t getUInt32(uint32_t recordIndex, uint32_t fieldIndex) const;
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/**
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* Get a 32-bit signed integer field from a record
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* @param recordIndex Record index
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* @param fieldIndex Field index
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* @return Field value
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*/
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int32_t getInt32(uint32_t recordIndex, uint32_t fieldIndex) const;
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/**
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* Get a float field from a record
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* @param recordIndex Record index
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* @param fieldIndex Field index
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* @return Field value
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*/
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float getFloat(uint32_t recordIndex, uint32_t fieldIndex) const;
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/**
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* Get a string field from a record
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* @param recordIndex Record index
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* @param fieldIndex Field index (contains string offset)
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* @return String value
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*/
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std::string getString(uint32_t recordIndex, uint32_t fieldIndex) const;
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/**
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* Get a string field as a view (no allocation; valid while this DBCFile lives)
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*/
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std::string_view getStringView(uint32_t recordIndex, uint32_t fieldIndex) const;
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/**
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* Get string by offset in string block
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* @param offset Offset into string block
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* @return String value
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*/
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std::string getStringByOffset(uint32_t offset) const;
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/**
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* Get string by offset as a view (no allocation; valid while this DBCFile lives)
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*/
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std::string_view getStringViewByOffset(uint32_t offset) const;
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/**
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* Find a record by ID (assumes first field is ID)
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* @param id Record ID to find
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* @return Record index or -1 if not found
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*/
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int32_t findRecordById(uint32_t id) const;
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private:
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// DBC file header (20 bytes)
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struct DBCHeader {
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char magic[4]; // 'WDBC'
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uint32_t recordCount; // Number of records
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uint32_t fieldCount; // Number of fields per record
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uint32_t recordSize; // Size of each record in bytes
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uint32_t stringBlockSize; // Size of string block
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};
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bool loaded = false;
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uint32_t recordCount = 0;
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uint32_t fieldCount = 0;
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uint32_t recordSize = 0;
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uint32_t stringBlockSize = 0;
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std::vector<uint8_t> recordData; // All record data
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std::vector<uint8_t> stringBlock; // String block
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// Cache for record ID -> index lookup
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mutable std::map<uint32_t, uint32_t> idToIndexCache;
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mutable bool idCacheBuilt = false;
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void buildIdCache() const;
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/**
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* Load from CSV text format (produced by dbc_to_csv tool).
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* Rebuilds the same in-memory layout as binary load.
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*/
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bool loadCSV(const std::vector<uint8_t>& csvData);
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};
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} // namespace pipeline
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} // namespace wowee
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