Kelsidavis-WoWee/src/game
Kelsi b0aa4445a0 fix: cast/cooldown/unit-cast timers ticked twice per frame
SpellHandler::updateTimers() (added in 209c2577) already ticks down
castTimeRemaining_, unitCastStates_, and spellCooldowns_. But the
GameHandler::update() loop also ticked them manually — causing casts to
complete at 2x speed and cooldowns to expire twice as fast.

Removed the duplicate tick-downs from update(). The GO interaction
completion check remains (client-timed casts need this fallback).
Also uses resetCastState() instead of manually clearing 4 fields,
adds missing castTimeTotal_ reset, and adds loadSpellNameCache()
to getSpellName/getSpellRank (every other DBC getter had it).
2026-03-29 18:21:03 -07:00
..
character.cpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
chat_handler.cpp cleanup: remove dead pos=0 reassignment and demote chat logs to DEBUG 2026-03-29 18:11:49 -07:00
combat_handler.cpp fix: env damage alias overwrote handler that preserved damage type 2026-03-29 18:20:51 -07:00
entity.cpp Fix transport/WMO diagnostics and terrain WMO dedup lifecycle 2026-02-18 22:36:34 -08:00
entity_controller.cpp fix: SMSG_IGNORE_LIST read phantom string field after each GUID 2026-03-29 18:11:29 -07:00
expansion_profile.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
game_handler.cpp fix: cast/cooldown/unit-cast timers ticked twice per frame 2026-03-29 18:21:03 -07:00
inventory.cpp feat: server-synced bag sort, fix world map continent bounds, update docs 2026-03-24 09:24:09 -07:00
inventory_handler.cpp refactor: consolidate buildItemLink into game_utils.hpp 2026-03-29 17:57:05 -07:00
movement_handler.cpp refactor: replace 8 copy-pasted spline speed lambdas with factory 2026-03-29 17:59:51 -07:00
opcode_table.cpp refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcodes.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
packet_parsers_classic.cpp fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY 2026-03-27 17:20:31 -07:00
packet_parsers_tbc.cpp refactor: convert final 7 getRemainingSize() comparisons to hasRemaining() 2026-03-25 16:32:38 -07:00
player.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
quest_handler.cpp fix: isReadableQuestText rejected all non-ASCII UTF-8 text 2026-03-29 17:56:52 -07:00
social_handler.cpp fix: SMSG_IGNORE_LIST read phantom string field after each GUID 2026-03-29 18:11:29 -07:00
spell_handler.cpp fix: cast/cooldown/unit-cast timers ticked twice per frame 2026-03-29 18:21:03 -07:00
transport_manager.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
update_field_table.cpp fix: add UNIT_FIELD_AURAFLAGS to update field name table 2026-03-20 07:16:34 -07:00
warden_crypto.cpp Fix CodeQL weak-crypto suppressions: switch lgtm to codeql inline format 2026-02-19 17:06:49 -08:00
warden_emulator.cpp feat: implement Warden API stub dispatch via Unicorn UC_HOOK_CODE 2026-03-17 21:22:41 -07:00
warden_handler.cpp fix: increase packet parse/callback budgets to fix Warden module stall 2026-03-28 10:28:20 -07:00
warden_memory.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
warden_module.cpp build fix 2026-03-22 21:39:40 +03:00
world.cpp Clarify World stub methods: terrain/entity state lives in subsystems 2026-03-09 15:54:43 -07:00
world_packets.cpp fix: add bare-points spline fallback for flying/falling splines (0x10000) 2026-03-28 12:47:37 -07:00
zone_manager.cpp Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain 2026-03-09 16:04:52 -07:00