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Private server integration: export creature spawns, patrol waypoints, and quest definitions as ready-to-import SQL for AzerothCore/TrinityCore. - creature_template: name, level, health, mana, damage, armor, faction, npcflag (questgiver/vendor/flightmaster/innkeeper), displayId, scale - creature: spawn position, orientation, respawn time, wander distance, movement type (stationary/wander/patrol) - creature_addon + waypoint_data: patrol path waypoints with delays - quest_template: title, description, completion text, level, XP, money - All use ON DUPLICATE KEY UPDATE for safe re-imports - Auto-exported as spawns.sql alongside other assets on zone save - File > Export Server SQL menu item for standalone export - Map ID from zone metadata panel used in spawn table
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include "npc_spawner.hpp"
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#include "quest_editor.hpp"
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#include <string>
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#include <cstdint>
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namespace wowee {
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namespace editor {
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class SQLExporter {
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public:
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// Export creature spawns as AzerothCore/TrinityCore SQL
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static bool exportCreatures(const std::vector<CreatureSpawn>& spawns,
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const std::string& path,
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uint32_t mapId = 9000,
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uint32_t startEntry = 100000);
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// Export quest definitions as AzerothCore quest_template SQL
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static bool exportQuests(const std::vector<Quest>& quests,
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const std::string& path,
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uint32_t startEntry = 100000);
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// Export everything to a single SQL file
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static bool exportAll(const std::vector<CreatureSpawn>& spawns,
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const std::vector<Quest>& quests,
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const std::string& path,
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uint32_t mapId = 9000,
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uint32_t startEntry = 100000);
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};
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} // namespace editor
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} // namespace wowee
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