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61st procedural texture: thin horizontal + vertical wires forming an axis-aligned grid. Distinct from --gen-texture-lattice (which uses ±45° diagonals to make diamond openings) — this gives the right-angle window- screen / chain-link / sci-fi-grille look. Tested per-axis: a row is "on a wire" if (y % stride) < wireW; a pixel falls on a wire if either its row OR its column tests positive. Result is the unmistakable orthogonal-mesh appearance. Useful for window screens, anti-pest grates, fish nets, sewer grilles, sci-fi vent panels, prison-cell windows, goblin-workshop catwalks. Default 12-stride / 2-wide gives a coarse mesh; finer versions read as bug screen. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||