Kelsidavis-WoWee/include/game
Paul b2710258dc refactor(game): split GameHandler into domain handlers
Extract domain-specific logic from the monolithic GameHandler into
dedicated handler classes, each owning its own opcode registration,
state, and packet parsing:

- CombatHandler: combat, XP, kill, PvP, loot roll (~26 methods)
- SpellHandler: spells, auras, pet stable, talent (~3+ methods)
- SocialHandler: friends, guild, groups, BG, RAF, PvP AFK (~14+ methods)
- ChatHandler: chat messages, channels, GM tickets, server messages,
               defense/area-trigger messages (~7+ methods)
- InventoryHandler: items, trade, loot, mail, vendor, equipment sets,
                    read item (~3+ methods)
- QuestHandler: gossip, quests, completed quest response (~5+ methods)
- MovementHandler: movement, follow, transport (~2 methods)
- WardenHandler: Warden anti-cheat module

Each handler registers its own dispatch table entries via
registerOpcodes(DispatchTable&), called from
GameHandler::registerOpcodeHandlers(). GameHandler retains core
orchestration: auth/session handshake, update-object parsing,
opcode routing, and cross-handler coordination.

game_handler.cpp reduced from ~10,188 to ~9,432 lines.

Also add a POST_BUILD CMake step to symlink Data/ next to the
executable so expansion profiles and opcode tables are found at
runtime when running from build/bin/.
2026-03-28 09:42:37 +03:00
..
character.hpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
chat_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
combat_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
entity.hpp perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan 2026-03-27 18:28:36 -07:00
expansion_profile.hpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
game_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
game_utils.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
group_defines.hpp Handle SMSG_PARTY_MEMBER_STATS to show group health out of visual range 2026-02-26 10:25:55 -08:00
handler_types.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
inventory.hpp feat: server-synced bag sort, fix world map continent bounds, update docs 2026-03-24 09:24:09 -07:00
inventory_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
movement_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
opcode_aliases_generated.inc refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcode_enum_generated.inc Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcode_names_generated.inc Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcode_table.hpp refactor: derive turtle opcodes from classic 2026-03-15 02:55:05 -07:00
opcodes.hpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
packet_parsers.hpp fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY 2026-03-27 17:20:31 -07:00
player.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
quest_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
social_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
spell_defines.hpp feat: world-space floating combat text above entities 2026-03-18 09:54:52 -07:00
spell_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
transport_manager.hpp Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
update_field_table.hpp feat: track shapeshift form and fire UPDATE_SHAPESHIFT_FORM events 2026-03-22 22:12:17 -07:00
warden_crypto.hpp Fix Warden module loading pipeline and HASH_REQUEST response 2026-02-14 19:20:32 -08:00
warden_emulator.hpp perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan 2026-03-27 18:28:36 -07:00
warden_handler.hpp refactor(game): split GameHandler into domain handlers 2026-03-28 09:42:37 +03:00
warden_memory.hpp fix: correct sync Warden MODULE check returning 0x01 instead of 0x00 2026-03-17 07:19:37 -07:00
warden_module.hpp feat: wire Warden funcList_ dispatchers and implement PacketHandler call 2026-03-17 21:29:09 -07:00
world.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
world_packets.hpp perf: eliminate per-frame heap allocs in M2 renderer; UI polish and report 2026-03-27 18:21:47 -07:00
zone_manager.hpp Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain 2026-03-09 16:04:52 -07:00