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Water-color background with N branching coral structures that grow from the bottom edge upward. Each branch walks a curved path (random angle drift) drawing a thick stroke, splitting into thinner sub-branches at random intervals so the result reads as organic coral rather than straight lines. Iterative stack-based growth (no recursion) with split cap at 256 to bound runtime. Defaults: branchCount=12, seed=1. Useful for underwater zones, ocean floor, mer-people set dressing, swamp coral fungi. Brings the procedural texture pattern set to 31. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||