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Add full client-side handling for the Looking For Dungeon system: - SMSG_LFG_JOIN_RESULT: parse join success/failure, surface error message - SMSG_LFG_QUEUE_STATUS: track dungeon ID, avg wait time, time in queue - SMSG_LFG_PROPOSAL_UPDATE: detect proposal state (active/passed/failed) - SMSG_LFG_ROLE_CHECK_UPDATE: surface role check progress/failure - SMSG_LFG_UPDATE_PLAYER/PARTY: track queue state transitions - SMSG_LFG_PLAYER_REWARD: show dungeon completion reward in chat - SMSG_LFG_BOOT_PROPOSAL_UPDATE: show vote-kick status in chat - SMSG_LFG_TELEPORT_DENIED: surface reason for teleport failure - SMSG_LFG_DISABLED/OFFER_CONTINUE and informational packets consumed Outgoing: lfgJoin(), lfgLeave(), lfgAcceptProposal(), lfgTeleport() State: LfgState enum + lfgState_/lfgDungeonId_/lfgAvgWaitSec_ members |
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