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https://github.com/Kelsidavis/WoWee.git
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Magic number elimination: - Create protocol_constants.hpp, warden_constants.hpp, render_constants.hpp, ui_constants.hpp - Replace ~55 magic numbers across game_handler, warden_handler, m2_renderer_render Reduce nesting depth: - Extract 5 parseEffect* methods from handleSpellLogExecute (max indent 52 → 16 cols) - Extract resolveSpellSchool/playSpellCastSound/playSpellImpactSound from 3× duplicate audio blocks in handleSpellGo - Flatten SMSG_INVENTORY_CHANGE_FAILURE with early-return guards - Extract drawScreenEdgeVignette() for 3 duplicate vignette blocks DRY extract patterns: - Replace 12 compound expansion checks with isPreWotlk() across movement_handler (9), chat_handler (1), social_handler (1) const to constexpr: - Promote 23+ static const arrays/scalars to static constexpr across 12 source files Error handling: - Convert PIN auth from exceptions to std::optional<PinProof> - Add [[nodiscard]] to 15+ initialize/parse methods - Wrap ~20 unchecked initialize() calls with LOG_WARNING/LOG_ERROR Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
65 lines
2.9 KiB
C++
65 lines
2.9 KiB
C++
#pragma once
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#include <cstdint>
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// Warden anti-cheat protocol constants for WoW 3.3.5a (12340).
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// Server-to-Client (SMSG) and Client-to-Server (CMSG) sub-opcodes,
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// memory region boundaries, check sizes, and result codes.
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namespace wowee {
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namespace game {
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// ---------------------------------------------------------------------------
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// Warden sub-opcodes (inside SMSG_WARDEN_DATA / CMSG_WARDEN_DATA)
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// ---------------------------------------------------------------------------
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// Server → Client
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constexpr uint8_t WARDEN_SMSG_MODULE_USE = 0x00;
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constexpr uint8_t WARDEN_SMSG_MODULE_CACHE = 0x01;
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constexpr uint8_t WARDEN_SMSG_CHEAT_CHECKS_REQUEST = 0x02;
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constexpr uint8_t WARDEN_SMSG_MODULE_INITIALIZE = 0x03;
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constexpr uint8_t WARDEN_SMSG_HASH_REQUEST = 0x05;
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// Client → Server
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constexpr uint8_t WARDEN_CMSG_MODULE_MISSING = 0x00;
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constexpr uint8_t WARDEN_CMSG_MODULE_OK = 0x01;
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constexpr uint8_t WARDEN_CMSG_CHEAT_CHECKS_RESULT = 0x02;
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constexpr uint8_t WARDEN_CMSG_HASH_RESULT = 0x04;
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// ---------------------------------------------------------------------------
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// PE section boundaries (Wow.exe 3.3.5a 12340, default base 0x400000)
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// ---------------------------------------------------------------------------
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constexpr uint32_t PE_TEXT_SECTION_BASE = 0x400000;
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constexpr uint32_t PE_TEXT_SECTION_END = 0x800000;
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constexpr uint32_t PE_RDATA_SECTION_BASE = 0x7FF000;
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constexpr uint32_t PE_DATA_RAW_SECTION_BASE = 0x827000;
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constexpr uint32_t PE_BSS_SECTION_BASE = 0x883000;
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constexpr uint32_t PE_BSS_SECTION_END = 0xD06000;
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// Windows KUSER_SHARED_DATA page (read-only, always mapped)
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constexpr uint32_t KUSER_SHARED_DATA_BASE = 0x7FFE0000;
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constexpr uint32_t KUSER_SHARED_DATA_END = 0x7FFF0000;
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// ---------------------------------------------------------------------------
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// Well-known memory addresses
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// ---------------------------------------------------------------------------
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constexpr uint32_t WARDEN_TICKCOUNT_ADDRESS = 0x00CF0BC8;
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constexpr uint32_t WARDEN_WIN_VERSION_ADDRESS = 0x7FFE026C;
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// ---------------------------------------------------------------------------
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// Check sizes (bytes)
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// ---------------------------------------------------------------------------
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constexpr uint32_t WARDEN_CR_HEADER_SIZE = 17;
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constexpr uint32_t WARDEN_CR_ENTRY_SIZE = 68;
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constexpr uint32_t WARDEN_PAGE_CHECK_SIZE = 29;
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constexpr uint32_t WARDEN_PAGE_A_SHORT_SIZE = 24;
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constexpr uint32_t WARDEN_KNOWN_CODE_SCAN_OFFSET = 13856;
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// ---------------------------------------------------------------------------
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// Memory-check result codes
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// ---------------------------------------------------------------------------
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constexpr uint8_t WARDEN_MEM_CHECK_SUCCESS = 0x00;
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constexpr uint8_t WARDEN_MEM_CHECK_UNMAPPED = 0xE9;
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constexpr uint8_t WARDEN_PAGE_CHECK_FOUND = 0x4A;
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} // namespace game
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} // namespace wowee
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