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buildDefaultPlayerGeosets() was inserting all submeshIds 0-99 into activeGeosets, showing every hair variation simultaneously. Now uses the hairGeosetMap_ (from CharHairGeosets.dbc) to select only the correct hair scalp geoset for the player's race/sex/style, matching the existing NPC geoset filtering logic in EntitySpawner. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
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| third_party | ||
| ui | ||