Kelsidavis-WoWee/include
Kelsi b5a2175269 refactor: consolidate duplicate ShadowParamsUBO structure definition
Move ShadowParamsUBO from 5 separate shadow rendering functions (2 in
m2_renderer, 1 in terrain_renderer, 1 in wmo_renderer) into shared
vk_frame_data.hpp header. Eliminates 5 identical local struct definitions
and improves consistency across all shadow pass implementations. Structure
layout matches shader std140 uniform buffer requirements.
2026-03-11 11:37:58 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core feat: propagate OBJECT_FIELD_SCALE_X through creature and GO spawn pipeline 2026-03-10 22:45:47 -07:00
game fix: replace fragile heuristic in SMSG_INITIAL_SPELLS with explicit Classic format flag 2026-03-11 04:38:30 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering refactor: consolidate duplicate ShadowParamsUBO structure definition 2026-03-11 11:37:58 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui feat: implement TOGGLE_MINIMAP and TOGGLE_RAID_FRAMES keybindings 2026-03-11 09:24:37 -07:00