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Move ShadowParamsUBO from 5 separate shadow rendering functions (2 in m2_renderer, 1 in terrain_renderer, 1 in wmo_renderer) into shared vk_frame_data.hpp header. Eliminates 5 identical local struct definitions and improves consistency across all shadow pass implementations. Structure layout matches shader std140 uniform buffer requirements. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
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| rendering | ||
| third_party | ||
| ui | ||