Kelsidavis-WoWee/src/rendering
Kelsi b70f08d14f Add proportional zoom and reduced default max zoom with extended toggle
Zoom speed now scales with distance for fine control near the character.
Default max zoom out reduced from 50 to 33 units. New "Extended Camera
Zoom" toggle in Gameplay settings restores the full 50-unit range.
2026-02-23 08:09:27 -08:00
..
camera.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
camera_controller.cpp Add proportional zoom and reduced default max zoom with extended toggle 2026-02-23 08:09:27 -08:00
celestial.cpp Fix visible square behind sun by switching celestial to additive blending 2026-02-23 07:40:51 -08:00
character_preview.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
character_renderer.cpp Allow texture load retries instead of permanently caching failures 2026-02-23 06:51:06 -08:00
charge_effect.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
lens_flare.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.cpp Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
m2_renderer.cpp Exempt ambient creatures from foliage animation freeze 2026-02-23 07:21:45 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle 2026-02-23 08:01:20 -08:00
mount_dust.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
quest_marker_renderer.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
renderer.cpp Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.cpp Fix foot splash particles being cleared immediately when wading 2026-02-23 07:37:01 -08:00
terrain_manager.cpp Optimize threading and texture fallback stability 2026-02-22 08:12:08 -08:00
terrain_renderer.cpp Allow texture load retries instead of permanently caching failures 2026-02-23 06:51:06 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp Stabilize Vulkan rendering state for minimap, foliage, and water 2026-02-22 09:34:27 -08:00
vk_pipeline.cpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
vk_render_target.cpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
vk_shader.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.cpp Stabilize Vulkan shadow pipeline diagnostics and compatibility path 2026-02-22 10:25:33 -08:00
vk_utils.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
water_renderer.cpp Add water footstep splashes and reduce lake wave amplitude 2026-02-23 06:58:46 -08:00
weather.cpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.cpp Optimize M2/WMO render loop: cache UBO pointers, precompute model flags, reduce rebinds 2026-02-23 06:06:24 -08:00
world_map.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00