mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
- Normal map CPU work (luminance→blur→Sobel) moved to background threads, main thread only does GPU upload (~1-2ms vs 15-22ms per texture) - Load screen warmup now waits until ALL spawn/equipment/gameobject queues are drained before transitioning (prevents naked character, NPC pop-in) - Exit condition: min 2s + 5 consecutive empty iterations, hard cap 15s - Equipment queue processes 8 items per warmup iteration instead of 1 - Added LoadingScreen::renderOverlay() for future world-behind-loading use
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#pragma once
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#include <vulkan/vulkan.h>
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#include <string>
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#include <vector>
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struct SDL_Window;
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namespace wowee {
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namespace rendering {
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class VkContext;
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class LoadingScreen {
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public:
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LoadingScreen();
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~LoadingScreen();
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bool initialize();
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void shutdown();
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void selectRandomImage();
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// Render the loading screen with progress bar and status text (pure ImGui)
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void render();
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// Draw loading screen as ImGui overlay (call within an existing ImGui frame).
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// Used during warmup to overlay loading screen on top of the rendered world.
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void renderOverlay();
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void setProgress(float progress) { loadProgress = progress; }
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void setStatus(const std::string& status) { statusText = status; }
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// Must be set before initialize() for Vulkan texture upload
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void setVkContext(VkContext* ctx) { vkCtx = ctx; }
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void setSDLWindow(SDL_Window* win) { sdlWindow = win; }
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private:
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bool loadImage(const std::string& path);
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VkContext* vkCtx = nullptr;
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SDL_Window* sdlWindow = nullptr;
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// Vulkan texture for background image
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VkImage bgImage = VK_NULL_HANDLE;
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VkDeviceMemory bgMemory = VK_NULL_HANDLE;
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VkImageView bgImageView = VK_NULL_HANDLE;
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VkSampler bgSampler = VK_NULL_HANDLE;
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VkDescriptorSet bgDescriptorSet = VK_NULL_HANDLE; // ImGui texture handle
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std::vector<std::string> imagePaths;
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int currentImageIndex = 0;
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float loadProgress = 0.0f;
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std::string statusText = "Loading...";
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int imageWidth = 0;
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int imageHeight = 0;
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};
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} // namespace rendering
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} // namespace wowee
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