Kelsidavis-WoWee/src
Kelsi b7479cbb50 Fix running animation hitching by using duration subtraction instead of fmod
Replace floating-point fmod() with iterative duration subtraction to preserve precision.
When animation time accumulates over many loops, fmod() loses precision with large values,
causing subtle jumps/hitches in looping animations. Subtracting the duration instead keeps
animationTime bounded in [0, duration) and avoids precision loss.
2026-03-11 17:02:15 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core feat: enhance NPC tabard rendering with ItemDisplayInfo.dbc variant lookup 2026-03-11 12:01:45 -07:00
game Fix stacked item count display in bags after looting 2026-03-11 16:58:36 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline fix: animation stutter, resolution crash, memory cap, spell tooltip hints, GO collision 2026-03-10 22:26:50 -07:00
rendering Fix running animation hitching by using duration subtraction instead of fmod 2026-03-11 17:02:15 -07:00
ui Hide nameplates/health bars for corpses except when selected 2026-03-11 16:54:30 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00