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Parse SMSG_PLAYER_VEHICLE_DATA (PackedGuid + uint32 vehicleId) and track in-vehicle state. Add sendRequestVehicleExit() which sends CMSG_REQUEST_VEHICLE_EXIT. Render a floating red "Leave Vehicle" button above the action bar whenever vehicleId_ is non-zero. State cleared on world leave and zone transfer. |
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| auth | ||
| core | ||
| game | ||
| network | ||
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| third_party | ||
| ui | ||