| .. |
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basic.frag
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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basic.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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basic.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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basic.vert
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Performance optimizations and collision improvements
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2026-02-02 23:03:45 -08:00 |
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basic.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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basic.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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celestial.frag.glsl
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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celestial.frag.spv
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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celestial.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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celestial.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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character.frag.glsl
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Add 9-tap PCF soft shadows and normal-offset bias to all fragment shaders
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2026-02-23 04:14:27 -08:00 |
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character.frag.spv
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Add normal mapping and parallax occlusion mapping for character models
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2026-02-23 01:40:23 -08:00 |
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character.vert.glsl
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Add normal mapping and parallax occlusion mapping for character models
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2026-02-23 01:40:23 -08:00 |
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character.vert.spv
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Add normal mapping and parallax occlusion mapping for character models
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2026-02-23 01:40:23 -08:00 |
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character_shadow.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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character_shadow.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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character_shadow.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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character_shadow.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_dust.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_dust.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_dust.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_dust.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_ribbon.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_ribbon.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_ribbon.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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charge_ribbon.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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clouds.frag.glsl
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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clouds.frag.spv
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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clouds.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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clouds.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lens_flare.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lens_flare.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lens_flare.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lens_flare.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_bolt.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_bolt.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_bolt.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_bolt.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_flash.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_flash.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_flash.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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lightning_flash.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2.frag.glsl
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Add alpha-tested foliage shadows: per-batch texture binding and shadow map receiving
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2026-02-23 05:55:03 -08:00 |
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m2.frag.spv
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Add alpha-tested foliage shadows: per-batch texture binding and shadow map receiving
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2026-02-23 05:55:03 -08:00 |
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m2.vert.glsl
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Add shader-driven tree beautification: wind sway, SSS, color variation, AO
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2026-02-23 03:53:50 -08:00 |
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m2.vert.spv
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Add shader-driven tree beautification: wind sway, SSS, color variation, AO
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2026-02-23 03:53:50 -08:00 |
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m2_particle.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_particle.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_particle.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_particle.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_smoke.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_smoke.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_smoke.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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m2_smoke.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_display.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_display.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_display.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_display.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_tile.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_tile.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_tile.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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minimap_tile.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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mount_dust.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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mount_dust.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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mount_dust.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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mount_dust.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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overlay.frag.glsl
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Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay
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2026-02-21 22:04:17 -08:00 |
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overlay.frag.spv
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Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay
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2026-02-21 22:04:17 -08:00 |
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postprocess.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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postprocess.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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postprocess.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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postprocess.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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quest_marker.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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quest_marker.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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quest_marker.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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quest_marker.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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selection_circle.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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selection_circle.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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selection_circle.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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selection_circle.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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shadow.frag.glsl
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Add shader-driven tree beautification: wind sway, SSS, color variation, AO
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2026-02-23 03:53:50 -08:00 |
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shadow.frag.spv
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Add shader-driven tree beautification: wind sway, SSS, color variation, AO
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2026-02-23 03:53:50 -08:00 |
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shadow.vert.glsl
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Add shader-driven tree beautification: wind sway, SSS, color variation, AO
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2026-02-23 03:53:50 -08:00 |
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shadow.vert.spv
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Add shader-driven tree beautification: wind sway, SSS, color variation, AO
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2026-02-23 03:53:50 -08:00 |
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skybox.frag.glsl
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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skybox.frag.spv
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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skybox.vert.glsl
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Fix sky and clouds orientation for Z-up world coordinates
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2026-02-21 22:04:17 -08:00 |
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skybox.vert.spv
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Fix sky and clouds orientation for Z-up world coordinates
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2026-02-21 22:04:17 -08:00 |
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starfield.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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starfield.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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starfield.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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starfield.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_bubble.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_bubble.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_bubble.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_bubble.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_ripple.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_ripple.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_ripple.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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swim_ripple.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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terrain.frag
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Improve player and foliage shadow quality and stability
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2026-02-21 02:28:47 -08:00 |
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terrain.frag.glsl
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Add derivative-based normal mapping to terrain for per-pixel detail
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2026-02-23 06:31:54 -08:00 |
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terrain.frag.spv
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Add derivative-based normal mapping to terrain for per-pixel detail
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2026-02-23 06:31:54 -08:00 |
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terrain.vert
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Performance optimizations and collision improvements
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2026-02-02 23:03:45 -08:00 |
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terrain.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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terrain.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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water.frag.glsl
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Fix WMO water rendering: correct MLIQ parsing, tile masking, and depth effects
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2026-02-23 00:18:32 -08:00 |
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water.frag.spv
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Fix WMO water rendering: correct MLIQ parsing, tile masking, and depth effects
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2026-02-23 00:18:32 -08:00 |
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water.vert.glsl
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Add player water ripples and separate 1x water pass for MSAA compatibility
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2026-02-22 22:34:48 -08:00 |
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water.vert.spv
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Add player water ripples and separate 1x water pass for MSAA compatibility
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2026-02-22 22:34:48 -08:00 |
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weather.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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weather.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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weather.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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weather.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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wmo.frag.glsl
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Add 9-tap PCF soft shadows and normal-offset bias to all fragment shaders
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2026-02-23 04:14:27 -08:00 |
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wmo.frag.spv
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Fix POM distortions and add normal map strength slider
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2026-02-23 01:18:42 -08:00 |
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wmo.vert.glsl
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Add normal mapping and parallax occlusion mapping for WMO surfaces
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2026-02-23 01:10:58 -08:00 |
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wmo.vert.spv
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Add normal mapping and parallax occlusion mapping for WMO surfaces
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2026-02-23 01:10:58 -08:00 |
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wmo_occlusion.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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wmo_occlusion.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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wmo_occlusion.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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wmo_occlusion.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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world_map.frag.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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world_map.frag.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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world_map.vert.glsl
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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world_map.vert.spv
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |