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amd_fsr3_runtime.hpp
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Add FSR3 Generic API path and harden runtime diagnostics
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2026-03-09 12:51:59 -07:00 |
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camera.hpp
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Integrate AMD FSR2 backend and document SDK bootstrap
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2026-03-08 19:56:52 -07:00 |
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camera_controller.hpp
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fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
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2026-03-12 21:59:41 -07:00 |
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celestial.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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character_preview.hpp
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Fix character preview facing and add 4x MSAA to preview render target
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2026-02-23 10:48:26 -08:00 |
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character_renderer.hpp
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fix: stabilize turtle world entry session handling
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2026-03-15 01:21:23 -07:00 |
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charge_effect.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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clouds.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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frustum.hpp
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Fix Windows frustum enum macro collision
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2026-03-09 04:41:04 -07:00 |
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lens_flare.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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levelup_effect.hpp
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Add 3D level-up effect using LevelUp.m2 spell model
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2026-02-19 20:36:25 -08:00 |
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lighting_manager.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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lightning.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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loading_screen.hpp
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Background normal map generation, queue-draining load screen warmup
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2026-03-07 18:40:24 -08:00 |
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m2_renderer.hpp
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fix: stabilize turtle world entry session handling
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2026-03-15 01:21:23 -07:00 |
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material.hpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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mesh.hpp
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Initial commit: wowee native WoW 3.3.5a client
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2026-02-02 13:03:22 -08:00 |
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minimap.hpp
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Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle
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2026-02-23 08:01:20 -08:00 |
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mount_dust.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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performance_hud.hpp
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
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2026-02-04 10:31:03 -08:00 |
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quest_marker_renderer.hpp
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feat: desaturate quest markers for trivial (gray) quests
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2026-03-10 22:26:56 -07:00 |
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renderer.hpp
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feat: add brightness slider to Video settings
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2026-03-17 09:04:53 -07:00 |
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scene.hpp
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Optimize release builds: LTO, -O3, visibility, micro-perf fixes
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2026-02-18 20:10:47 -08:00 |
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shader.hpp
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Implement shadow mapping pipeline for terrain and models
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2026-02-04 16:08:35 -08:00 |
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sky_system.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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skybox.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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starfield.hpp
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Add configurable MSAA anti-aliasing, update auth screen and terrain shader
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2026-02-22 02:59:24 -08:00 |
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swim_effects.hpp
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Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam
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2026-02-23 07:18:44 -08:00 |
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terrain_manager.hpp
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Fix main-thread hang from terrain finalization; two-pass M2 rendering; tile streaming improvements
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2026-03-09 20:58:49 -07:00 |
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terrain_renderer.hpp
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fix: increase descriptor pool sizes to prevent Vulkan crash
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2026-03-16 17:46:32 -07:00 |
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video_player.hpp
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Play looping MP4 behind auth screen
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2026-02-05 15:34:29 -08:00 |
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vk_buffer.hpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_context.hpp
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fix(vulkan): defer resource frees until frame fence
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2026-03-14 03:32:31 -07:00 |
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vk_frame_data.hpp
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refactor: consolidate QueryTimer struct to shared header
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2026-03-11 11:42:01 -07:00 |
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vk_pipeline.hpp
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Fix specular direction by correcting front face winding for Vulkan Y-flip
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2026-02-23 04:02:21 -08:00 |
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vk_render_target.hpp
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Fix character preview facing and add 4x MSAA to preview render target
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2026-02-23 10:48:26 -08:00 |
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vk_shader.hpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_texture.hpp
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Vulcan Nightmare
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2026-02-21 22:04:17 -08:00 |
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vk_utils.hpp
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refactor: consolidate duplicate environment variable utility functions
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2026-03-11 11:36:06 -07:00 |
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water_renderer.hpp
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Add water refraction toggle with per-frame scene history
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2026-03-06 19:15:34 -08:00 |
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weather.hpp
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Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
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2026-02-22 23:20:13 -08:00 |
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wmo_renderer.hpp
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fix: increase descriptor pool sizes to prevent Vulkan crash
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2026-03-16 17:46:32 -07:00 |
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world_map.hpp
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feat: show party member dots on world map with name labels and class colors
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2026-03-12 15:05:52 -07:00 |