Kelsidavis-WoWee/assets/shaders/minimap_tile.frag.glsl
Kelsi 83b576e8d9 Vulcan Nightmare
Experimentally bringing up vulcan support
2026-02-21 22:04:17 -08:00

11 lines
241 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D uTileTexture;
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(uTileTexture, vec2(TexCoord.y, TexCoord.x));
}