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Aggregates water-layer stats across every tile in a zone. Useful for
confirming a 'lake zone' actually has water, budgeting water-heavy
zones, or auditing what liquid types appear (water vs ocean vs magma
vs slime affects gameplay rules):
wowee_editor --info-zone-water custom_zones/Z
Zone water: custom_zones/Z
loaded tiles : 1
water chunks : 0 (out of 256 possible)
total layers : 0
(no water in this zone)
wowee_editor --info-zone-water custom_zones/Stranglethorn
Zone water: custom_zones/Stranglethorn
loaded tiles : 4
water chunks : 387 (out of 1024 possible)
total layers : 412
height range : 12.40 to 18.50
By liquid type:
water (0): 380 layer(s)
ocean (1): 28 layer(s)
magma (2): 4 layer(s)
Per-chunk water can have multiple layers (different liquid types or
height regions overlapping). Liquid types: 0=water, 1=ocean, 2=magma,
3=slime — different gameplay rules apply (oceans are swimable, magma
is damage-over-time, etc.).
JSON mode emits per-type layer counts + height range for programmatic
audit. Verified on a freshly-scaffolded zone: correctly reports 0
water chunks.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||