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Defer equipment texture compositing to a queue processed max 1 per frame instead of compositing immediately on callback (each compositeWithRegions call does file I/O + CPU blit + GPU upload on the main thread). Reduce MAX_SPAWNS_PER_FRAME from 96 to 8 and increase inspect rate limit from 0.75s to 2s. Demote noisy per-frame logs to DEBUG level. |
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| .. | ||
| application.hpp | ||
| coordinates.hpp | ||
| input.hpp | ||
| logger.hpp | ||
| memory_monitor.hpp | ||
| spawn_presets.hpp | ||
| window.hpp | ||