Kelsidavis-WoWee/src/audio
Kelsi bbfab23566 Replace blacksmith weapon sounds with proper BlackSmith ambience loop
Replaces the pitch-shifted weapon hit sound hack with the official
Sound\Ambience\WMOAmbience\BlackSmith.wav ambience loop. This provides
authentic blacksmith atmosphere with natural hammer strikes and anvil sounds.

Changes:
- Use proper blacksmith ambience file instead of modified weapon sounds
- Remove pitch shifting (1.6x) - use natural sound at 1.0x pitch
- Adjust volume to 0.6 (from 0.25) for ambient loop
- Play every 15 seconds (from 2.5s) for natural atmosphere
- Single loop file replaces 3 random weapon hit sounds
2026-02-09 16:04:59 -08:00
..
activity_sound_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
ambient_sound_manager.cpp Replace blacksmith weapon sounds with proper BlackSmith ambience loop 2026-02-09 16:04:59 -08:00
audio_engine.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp Implement mount ambient sounds 2026-02-09 01:19:35 -08:00
music_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
npc_voice_manager.cpp Add comprehensive NPC voice system with interaction and combat sounds 2026-02-09 16:03:51 -08:00