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Adds a small "Play" button next to the music and ambience dropdowns that hands the selected file off to the OS default audio player — 'open' on macOS, 'xdg-open' on Linux, 'start ""' on Windows. Buttons only appear when a file is set. Avoids pulling SDL_mixer (or any new dep) into the editor binary just for the preview workflow. Designers already have a working audio player; this just routes the file there with one click instead of having them hunt through Data/Sound/Music in their file manager. Closes the third leg of the original "dropdown + browse + play audio to hear it" ask: dropdown is the auto-scanned combo from the prior commit; browse-via-real-files works through the dropdown; play preview works now via OS shell. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||