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11 lines
221 B
GLSL
11 lines
221 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform sampler2D uTileTexture;
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layout(location = 0) in vec2 TexCoord;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = texture(uTileTexture, TexCoord);
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}
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