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- VkTexture::isValid() now checks both image AND sampler handles. Previously it only checked the image, so a texture with a valid image but NULL sampler would pass validation and get bound to a descriptor set. On MoltenVK (macOS) this renders as pink/magenta boxes; the fallback white texture is now correctly used instead. - Fix fs::path to std::string implicit conversion in asset extractor that broke the Windows (MSYS2/clang) CI build. |
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| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
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| rendering | ||
| third_party | ||
| ui | ||