Kelsidavis-WoWee/include
Kelsi Davis bde9bd20d8 fix(rendering): use separate timer for global sequence bones
Global sequence bones (hair, cape, physics) need time values spanning
their full duration (up to ~968733ms), but animationTime wraps at the
current animation's sequence duration (~2000ms for walk). This caused
vertex spikes projecting from fingers/neck/ponytail as bones got stuck
in the first ~2s of their loop. Add a separate globalSequenceTime
accumulator that is not wrapped at the animation duration.
2026-04-04 01:16:28 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio refactor: decouple Application singleton by extracting core subsystems and updating interfaces 2026-04-01 20:38:37 +03:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core fix(rendering): filter player hair geosets via CharHairGeosets.dbc 2026-04-03 22:43:37 -07:00
game fix(auction): resolve item GUID with fallback and gate packet format 2026-04-03 18:46:49 -07:00
network fix: getRemainingSize() underflowed when readPos exceeded data size 2026-03-29 19:36:41 -07:00
pipeline fix(dbc): runtime detection for ItemDisplayInfo texture field indices 2026-04-03 22:05:38 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(rendering): use separate timer for global sequence bones 2026-04-04 01:16:28 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(ui): extract shared helpers into ui_helpers.hpp 2026-04-03 03:45:39 -07:00