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Seventh themed mesh pack after camp / blacksmith / village / temple / graveyard / garden. Harbor / dockyard scene emitting a 7-primitive port-side layout: • dock — the pier itself • crate-stack — cargo waiting to be loaded • barrel — sailor stash • canopy — shade for the dockmaster's station • bench — passenger waiting area • signpost — port marker • hitching-post — for tying up small boats / mounts Together these form a recognizable harbor / dockside pickup-and-drop area when arranged in a zone. Composite-pack catalogue: camp + blacksmith + village + temple + graveyard + garden + dock = 7 themed mesh packs. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||