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The path tool gains a "Append selected <object|NPC> as path point" button that captures the currently-selected entity's world position into pathPoints_. Workflow: place an inn + a town hall, select inn → click append, select town hall → click append, click Apply Path. The road is then drawn between the two object positions. When no object/NPC is selected, the button area shows a hint instead. The button auto-kicks pathCapture_ from None into Waiting* on first use so the user doesn't have to remember the setup sequence. Works with the multi-point polyline path tool from the previous commit — append three or more objects to route a road through them in order. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||