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- audio_engine.cpp: cache key was based on vector pointer address, not content — cache never hit since each asset load produces a new allocation. Replace with FNV-1a over head+tail bytes + size, giving correct content-based identity at O(1) cost. Add 256-entry cap with eviction to prevent unbounded growth over long sessions. - game_handler.hpp/cpp, spellbook_screen, game_screen: knownSpells was a std::vector with O(n) std::find lookups scattered across packet handlers and UI code. Switch to std::unordered_set for O(1) insert, erase, and membership checks. Update all push_back/erase-remove/find call sites to use set operations. |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| expansion_profile.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| opcode_table.cpp | ||
| opcodes.cpp | ||
| packet_parsers_classic.cpp | ||
| packet_parsers_tbc.cpp | ||
| player.cpp | ||
| transport_manager.cpp | ||
| update_field_table.cpp | ||
| warden_crypto.cpp | ||
| warden_emulator.cpp | ||
| warden_memory.cpp | ||
| warden_module.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||