Kelsidavis-WoWee/assets/shaders/m2_particle.vert.glsl
Kelsi 83b576e8d9 Vulcan Nightmare
Experimentally bringing up vulcan support
2026-02-21 22:04:17 -08:00

31 lines
737 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform PerFrame {
mat4 view;
mat4 projection;
mat4 lightSpaceMatrix;
vec4 lightDir;
vec4 lightColor;
vec4 ambientColor;
vec4 viewPos;
vec4 fogColor;
vec4 fogParams;
vec4 shadowParams;
};
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec4 aColor;
layout(location = 2) in float aSize;
layout(location = 3) in float aTile;
layout(location = 0) out vec4 vColor;
layout(location = 1) out float vTile;
void main() {
vec4 viewPos4 = view * vec4(aPos, 1.0);
float dist = -viewPos4.z;
gl_PointSize = clamp(aSize * 500.0 / max(dist, 1.0), 1.0, 128.0);
vColor = aColor;
vTile = aTile;
gl_Position = projection * viewPos4;
}