Kelsidavis-WoWee/assets/shaders/starfield.frag.glsl
Kelsi 83b576e8d9 Vulcan Nightmare
Experimentally bringing up vulcan support
2026-02-21 22:04:17 -08:00

13 lines
336 B
GLSL

#version 450
layout(location = 0) in float vBrightness;
layout(location = 0) out vec4 outColor;
void main() {
vec2 p = gl_PointCoord - vec2(0.5);
float dist = length(p);
if (dist > 0.5) discard;
float alpha = vBrightness * smoothstep(0.5, 0.2, dist);
outColor = vec4(vec3(0.9, 0.95, 1.0) * vBrightness, alpha);
}