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47th open format — replaces SpellVisualKit.dbc + SpellVisualEffectName.dbc plus the AzerothCore-style spell visual SQL data. Defines per-spell visual presentations: cast-bar effect model, projectile model + travel speed + arc gravity, impact effect model, hand effect on the caster, and the animations + sounds that fire at cast / channel / impact time. Cross-references with prior formats — castAnimId / impactAnimId / precastAnimId point at WANI.animationId, castSoundId / impactSoundId point at WSND.soundId. Spell catalogs (WSPL) will reference visualKitId here to bind "what mechanically happens" to "what plays visually." CLI: --gen-svk (3-kit Frostbolt/Fireball/HealingTouch starter showing projectile + AoE + heal patterns), --gen-svk-combat (5 melee/ranged with WANI animation refs), --gen-svk-utility (4 portal/hearth/mount/resurrect with no projectile), --info-wsvk, --validate-wsvk with --json variants. Validator catches id=0/duplicates, missing name, negative speeds/radii, projectile-model + speed coherence (model without speed = never travels; speed without model = invisible), and a no-effect catch-all (no models + no anims + no sounds). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||