..
adt_loader.cpp
fix(adt): scrub NaN/inf in MDDF + MODF placement floats
2026-05-06 06:05:17 -07:00
asset_manager.cpp
fix(assets): cap PNG override texture dimensions at 8K to prevent OOM
2026-05-06 06:09:13 -07:00
asset_manifest.cpp
Replace MPQ runtime with loose file asset system
2026-02-12 20:32:14 -08:00
blp_loader.cpp
refactor: name ADT vertex constants, add BLP decompression comments
2026-03-30 14:28:22 -07:00
custom_zone_discovery.cpp
fix(zones): clamp discovery mapId and tile coords on scan
2026-05-06 07:00:04 -07:00
dbc_layout.cpp
fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices
2026-03-23 11:00:49 -07:00
dbc_loader.cpp
fix(dbc): cap JSON DBC string sizes (4KB/string, 64MB total) + NaN floats
2026-05-06 06:19:01 -07:00
loose_file_reader.cpp
Replace MPQ runtime with loose file asset system
2026-02-12 20:32:14 -08:00
m2_loader.cpp
feat(rendering): implement spell visual effects with bone-tracked ribbons and particles
2026-04-07 11:27:59 +03:00
terrain_mesh.cpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
wdt_loader.cpp
fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks
2026-04-05 20:12:17 -07:00
wmo_loader.cpp
fix: guard fsPath underflow, name WMO doodad mask, add why-comments
2026-03-30 14:33:08 -07:00
wowee_building.cpp
fix(wob): scrub NaN/inf group vertices at save time
2026-05-06 07:24:51 -07:00
wowee_collision.cpp
fix(woc): sanitize triangle vertices + bounds at save time
2026-05-06 06:35:05 -07:00
wowee_model.cpp
fix(wom): scrub NaN bone pivots and clamp parent indices at save time
2026-05-06 07:26:26 -07:00
wowee_terrain_loader.cpp
fix(wot): clamp liquid type to known range on load
2026-05-06 07:09:48 -07:00