mirror of
https://github.com/Kelsidavis/WoWee.git
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Implement the WoW-compatible event system that lets addons react to gameplay events in real-time: - RegisterEvent(eventName, handler) — register a Lua function for an event - UnregisterEvent(eventName, handler) — remove a handler - fireEvent() dispatches events to all registered handlers with args Currently fired events: - PLAYER_ENTERING_WORLD — after addons load and world entry completes - PLAYER_LEAVING_WORLD — before logout/disconnect Events are stored in a __WoweeEvents Lua table, dispatched via LuaEngine::fireEvent() which is called from AddonManager::fireEvent(). Error handling logs Lua errors without crashing. Updated HelloWorld addon to use RegisterEvent for world entry/exit.
24 lines
866 B
Lua
24 lines
866 B
Lua
-- HelloWorld addon — test the WoWee addon system
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print("|cff00ff00[HelloWorld]|r Addon loaded! Lua 5.1 is working.")
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-- Register for game events
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RegisterEvent("PLAYER_ENTERING_WORLD", function(event)
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local name = UnitName("player")
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local level = UnitLevel("player")
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local health = UnitHealth("player")
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local maxHealth = UnitHealthMax("player")
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local _, _, classId = UnitClass("player")
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local gold = math.floor(GetMoney() / 10000)
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print("|cff00ff00[HelloWorld]|r Welcome, " .. name .. "! (Level " .. level .. ")")
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if maxHealth > 0 then
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print("|cff00ff00[HelloWorld]|r Health: " .. health .. "/" .. maxHealth)
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end
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if gold > 0 then
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print("|cff00ff00[HelloWorld]|r Gold: " .. gold .. "g")
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end
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end)
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RegisterEvent("PLAYER_LEAVING_WORLD", function(event)
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print("|cff00ff00[HelloWorld]|r Goodbye!")
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end)
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