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72nd procedural mesh primitive. Long stone bench from 3
axis-aligned boxes:
• horizontal seat slab spanning the full length on top
• 2 vertical block supports near the ends, inset by
supportInset from each end so the seat slab overhangs
them slightly (the standard "seat rests on legs" look)
Distinct from --gen-mesh-bench (wooden 4-leg construction
with thinner pieces) — this is the heavier stone variant
for parks, temple courtyards, ruined cities, dwarven mead
halls, library-courtyard reading nooks.
Watertight under weld (verified 54 manifold edges, 0
boundary, 0 non-manifold). Default 2.0 m × 0.4 m bench at
0.45 m sit height reads at adult-human proportions.
Uses every shared helper added in recent batches —
new gen-mesh handlers now consistently land at ~50 lines
including parse + validate + geometry + finalization.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||