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pendingPlayerSpawns_, deferredEquipmentQueue_, and pendingGameObjectSpawns_ are consumed from the front via erase(begin()), which is O(n) on vector (shifts all elements). With many spawns queued (entering a city), this made the processing loop O(n²). deque supports O(1) front erasure. pendingCreatureSpawns_ already used deque. |
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| .. | ||
| application.hpp | ||
| coordinates.hpp | ||
| input.hpp | ||
| logger.hpp | ||
| memory_monitor.hpp | ||
| spawn_presets.hpp | ||
| window.hpp | ||