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- Removed isActive() requirement from all "Create at Cursor" buttons (Mesa, Crater, Hill, Valley, Stamp, Ridge, Flatten Platform, Holes) - Buttons now use the last known brush position which persists when cursor moves to the UI panel to click the button - Fixes: "Create Mesa at Cursor can't work if cursor is clicking that button" — now it uses wherever the cursor was last on terrain |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||