Kelsidavis-WoWee/include
Kelsi b2dccca58c rendering: re-enable WMO camera collision with asymmetric smoothing
Previously disabled because the per-frame raycast caused erratic zoom
snapping at doorway transitions.  Re-enable using an asymmetrically-
smoothed collision limit: pull-in reacts quickly (τ≈60 ms) to prevent
the camera from ever visibly clipping through walls, while recovery is
slow (τ≈400 ms) so walking through a doorway zooms back out gradually
instead of snapping.

Uses wmoRenderer->raycastBoundingBoxes() which already has strict wall
filters (|normal.z|<0.20, surface-alignment check, ±0.9 height band)
to ignore floors, ramps, and arch geometry.
2026-03-10 09:13:31 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core perf: limit NPC composite texture processing to 2ms per frame 2026-03-10 06:47:33 -07:00
game game: fix NPCs not spawning on reconnect to same map 2026-03-10 08:35:36 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering rendering: re-enable WMO camera collision with asymmetric smoothing 2026-03-10 09:13:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui game,ui: add ContactEntry struct and Friends tab in social frame 2026-03-10 05:46:03 -07:00