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Adds --export-wloc-json / --import-wloc-json with the established
readEnumField template factoring int+name dual encoding for both
locKind ("poi"/"rarespawn"/"herbnode"/"mineralvein"/"fishingspot"/
"areatrigger"/"portallanding") and factionAccess ("both"/
"alliance"/"horde"/"neutral"). Float coords (x/y/z) and skill
fields preserved bit-for-bit through JSON.
All 3 presets (poi/herb/rare) byte-identical binary roundtrip
OK including the rare-spawns preset's mixed respawn timers
(1800s..7200s).
Live-tested spawnable-kind respawn=0 validator: hand-mutated
Mor'Ladim's respawnSec to 0 in JSON, validator correctly
errored: "spawnable kind (rarespawn) with respawnSec=0 —
entity would spawn once and never come back". Catches the
common "added a rare spawn but forgot the timer" bug class
where rare-elites silently disappear after first kill.
CLI flag count 1407 -> 1409.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||