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https://github.com/Kelsidavis/WoWee.git
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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
/*
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** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef ltable_h
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#define ltable_h
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#include "lobject.h"
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#define gnode(t,i) (&(t)->node[i])
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#define gkey(n) (&(n)->i_key.nk)
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#define gval(n) (&(n)->i_val)
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#define gnext(n) ((n)->i_key.nk.next)
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#define key2tval(n) (&(n)->i_key.tvk)
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LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
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LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
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LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
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LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
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LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
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LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
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LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
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LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
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LUAI_FUNC void luaH_free (lua_State *L, Table *t);
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LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
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LUAI_FUNC int luaH_getn (Table *t);
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#if defined(LUA_DEBUG)
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LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
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LUAI_FUNC int luaH_isdummy (Node *n);
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#endif
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#endif
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