Kelsidavis-WoWee/include/rendering
Kelsi e94eb7f2d1
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FSR2 temporal upscaling fixes: unjittered reprojection, sharpen Y-flip, MSAA guard, descriptor double-buffering
- Motion vectors: single unjittered reprojection matrix (80 bytes) instead of
  two jittered matrices (160 bytes), eliminating numerical instability from
  jitter amplification through large world coordinates
- Sharpen pass: fix Y-flip for correct UV sampling, double-buffer descriptor
  sets to avoid race with in-flight command buffers
- MSAA: auto-disable when FSR2 enabled, grey out AA setting in UI
- Accumulation: variance-based neighborhood clamping in YCoCg space,
  correct history layout transitions
- Frame index: wrap at 256 for stable Halton sequence
2026-03-08 01:22:15 -08:00
..
camera.hpp Implement FSR 2.2 temporal upscaling 2026-03-07 23:13:01 -08:00
camera_controller.hpp Suppress movement after teleport/portal, add shadow distance slider 2026-03-06 20:38:58 -08:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
character_renderer.hpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
charge_effect.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.hpp Background normal map generation, queue-draining load screen warmup 2026-03-07 18:40:24 -08:00
m2_renderer.hpp Fix M2 animated instance flashing (deer/bird/critter pop-in) 2026-03-07 22:47:07 -08:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp Fix sun quad visibility, minimap opacity, audio scaling, and rename music toggle 2026-02-23 08:01:20 -08:00
mount_dust.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
renderer.hpp FSR2 temporal upscaling fixes: unjittered reprojection, sharpen Y-flip, MSAA guard, descriptor double-buffering 2026-03-08 01:22:15 -08:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
terrain_manager.hpp Revert "Further reduce tile streaming aggressiveness" 2026-03-07 23:02:25 -08:00
terrain_renderer.hpp Faster terrain/model loading: more workers, batched finalization, skip redundant I/O 2026-03-07 12:32:39 -08:00
texture.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.hpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
vk_frame_data.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_pipeline.hpp Fix specular direction by correcting front face winding for Vulkan Y-flip 2026-02-23 04:02:21 -08:00
vk_render_target.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
vk_shader.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_utils.hpp Fix all build warnings 2026-02-23 19:16:47 -08:00
water_renderer.hpp Add water refraction toggle with per-frame scene history 2026-03-06 19:15:34 -08:00
weather.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.hpp Parallel animation updates, thread-safe collision, M2 pop-in fix, shadow stabilization 2026-03-07 22:29:06 -08:00
world_map.hpp Fix map exploration by checking subzone bits instead of only the parent zone bit 2026-02-26 11:01:52 -08:00