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Parse SMSG_DUEL_COUNTDOWN to get the countdown duration, track the start time, and render a large centered countdown overlay. Numbers display in pulsing gold; transitions to pulsing red 'Fight!' for the last 0.5 seconds. Countdown clears on SMSG_DUEL_COMPLETE. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||