Kelsidavis-WoWee/src/pipeline
Kelsi 0ee57f4257 fix: FBlock comment said 'CImVector 4 bytes RGBA' but code reads C3Vector
The comment would lead a maintainer to "fix" the working code to read
4-byte RGBA instead of 3-float C3Vector. Updated to match the actual
M2 particle FBlock color format (3 floats, values 0-255, per WoWDev).
2026-03-29 19:43:57 -07:00
..
adt_loader.cpp Fix ground clutter height sampling and terrain shader GPU crash 2026-02-23 06:46:31 -08:00
asset_manager.cpp fix: load binary DBCs from Data/db/ fallback path 2026-03-28 16:17:59 -07:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
dbc_layout.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp fix: FBlock comment said 'CImVector 4 bytes RGBA' but code reads C3Vector 2026-03-29 19:43:57 -07:00
mpq_manager.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp Fix instance portals: WDT byte order, box trigger sizing, suppress ping-pong, WMO cache cleanup 2026-02-27 04:59:12 -08:00
wmo_loader.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00