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FSR EASU and FSR2 sharpen fragment shaders had a manual Y-flip to undo the now-removed postprocess.vert flip. Strip those since the vertex shader no longer flips, making all postprocess paths consistent. Also flip the default mouse Y-axis to match user expectation (mouse down = look up / flight-sim style) and make FSR1 disable MSAA on enable, matching FSR2 behaviour (FSR provides its own spatial AA). |
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| .. | ||
| Original Music | ||
| shaders | ||
| sql | ||
| krayonload.png | ||
| krayonsignin.png | ||
| Wowee.ico | ||
| Wowee.png | ||