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Previously initializeModule() read the 4 WardenFuncList function addresses from emulated memory, logged them, then discarded them — funcList_ was never populated, so tick(), generateRC4Keys(), and processCheckRequest() were permanently no-ops even when the Unicorn emulator successfully ran the module. Changes: - initializeModule() now wraps each non-null emulated function address in a std::function lambda that marshals args to/from emulated memory via emulator_->writeData/callFunction/freeMemory - generateRC4Keys: copies 4-byte seed to emulated space, calls function - unload: calls function with NULL (module saves own RC4 state) - tick: direct uint32_t(deltaMs) dispatch, returns emulated EAX - packetHandler: 2-arg variant for generic callers - Stores emulatedPacketHandlerAddr_ for full 4-arg call in processCheckRequest - processCheckRequest() now calls the emulated PacketHandler with the proper 4-argument stdcall convention: (data, size, responseOut, responseSizeOut), reads back the response size and bytes, returns them in responseOut - unload() resets emulatedPacketHandlerAddr_ to 0 for clean re-initialization - Remove dead no-op renderObjectiveTracker() (no call sites, superseded) |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||