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- make tab-target accept units that are either faction-hostile or actively aggressive toward the player\n- fix cases where enemies remain un-tab-targetable after combat starts due to stale/friendly faction state\n- prefer hostile UNIT picks over nearby GAMEOBJECT picks for both left-click target and right-click interact flows\n- keep existing dead-unit filtering and interaction behavior intact while improving combat target acquisition |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||