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Log all MODF placements of STORMWIND.WMO with complete details: - uniqueId (should be unique per instance) - position (x, y, z) - to detect duplicate placements at different Z - rotation (pitch, yaw, roll) - doodadSet and flags This will immediately reveal if the floating cathedral is caused by duplicate MODF placements at different heights vs a renderer issue. If multiple entries have same XY but different Z, that's the culprit. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||