Kelsidavis-WoWee/src
Kelsi c7d9a6d511 Add detailed MODF placement logging for STORMWIND.WMO
Log all MODF placements of STORMWIND.WMO with complete details:
- uniqueId (should be unique per instance)
- position (x, y, z) - to detect duplicate placements at different Z
- rotation (pitch, yaw, roll)
- doodadSet and flags

This will immediately reveal if the floating cathedral is caused by
duplicate MODF placements at different heights vs a renderer issue.
If multiple entries have same XY but different Z, that's the culprit.
2026-02-09 18:33:08 -08:00
..
audio Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
game Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
network Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
pipeline Add detailed MODF placement logging for STORMWIND.WMO 2026-02-09 18:33:08 -08:00
rendering Fix completely black WMO areas caused by zero vertex colors 2026-02-09 18:13:05 -08:00
ui Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
main.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00