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Add GhostStateCallback to GameHandler, fired when PLAYER_FLAGS_GHOST transitions on or off in UPDATE_OBJECT / login detection. Add setInstanceOpacity() to CharacterRenderer to directly set opacity without disturbing fade-in state. Application wires the callback to set opacity 0.5 on ghost entry and 1.0 on resurrect. |
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| auth | ||
| core | ||
| game | ||
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| rendering | ||
| third_party | ||
| ui | ||