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The 0x4000 (16384) limit was too conservative and could disconnect the client when the server sends large packets such as SMSG_GUILD_ROSTER with 500+ members (~30KB) or SMSG_AUCTION_LIST with many results. Increase to 0x8000 (32768) which covers all normal gameplay while still protecting against framing desync from encryption errors. |
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| .. | ||
| packet.cpp | ||
| socket.cpp | ||
| tcp_socket.cpp | ||
| world_socket.cpp | ||