Kelsidavis-WoWee/include
Kelsi c998c945bf Implement MPQ-path sound loading in AudioEngine
Add AssetManager hookup to AudioEngine so the path-based playSound2D/3D
overloads can load files on demand rather than requiring preloading.

- Add setAssetManager() to AudioEngine (called during world load alongside
  other audio manager initializations)
- playSound2D(mpqPath) now calls assetManager->readFile() then delegates
  to the vector<uint8_t> overload (removes the "not yet implemented" warning)
- playSound3D(mpqPath, position) same — delegates to the fully spatialized
  vector overload (was previously silently falling back to 2D)
2026-02-17 18:52:19 -08:00
..
audio Implement MPQ-path sound loading in AudioEngine 2026-02-17 18:52:19 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix taxi flight: camera panning, world reload, gryphon display, and animations 2026-02-17 02:23:41 -08:00
game Implement SMSG_WEATHER and wire real game state (map ID, weather, underwater) to lighting system 2026-02-17 17:59:41 -08:00
network Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
pipeline Fix character geoset mapping and texture corruption on equipment change 2026-02-15 20:53:01 -08:00
platform Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder 2026-02-06 16:04:25 -08:00
rendering Add mute button and original soundtrack toggle 2026-02-17 16:26:49 -08:00
ui Fix audio volume settings: apply saved values on startup, don't overwrite with audio manager defaults 2026-02-17 17:37:20 -08:00