Kelsidavis-WoWee/src/core
Kelsi ca3150e43d Fix mesh artifacts on vanilla/TBC M2 models when using expansion overlays
Vanilla (v256) and TBC (v263) M2 files embed skin data directly, parsed
during M2Loader::load(). The code unconditionally loaded external .skin
files afterwards, which resolved to WotLK-format .skin files (48-byte
submeshes) from the base manifest — overwriting the correctly parsed
embedded skin (32-byte submeshes) and causing mesh corruption on all
character models. Guard all 13 loadSkin() call sites with version >= 264
so external .skin files are only loaded for WotLK M2s that need them.
2026-02-14 13:57:54 -08:00
..
application.cpp Fix mesh artifacts on vanilla/TBC M2 models when using expansion overlays 2026-02-14 13:57:54 -08:00
input.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
memory_monitor.cpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
window.cpp Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00